424 points lexandstuff 13 hours ago 344 comments
giancarlostoro 12 hours ago | parent
Since somewhere around Opus 4+ it's been really good enough to do these things, but 4.6 was the most pivotal version since a 1 million token context window can allow a model to fit so much "in its head" basically.
georgemcbay 12 hours ago | parent
Top Jobs in 2027:
1. LLM glazer.
forthwall 12 hours ago | parent
lelandfe 12 hours ago | parent
serf 8 hours ago | parent
Mobile Suit Gundam and Evangelion are both notorious for this. Is Eva-01 40m or 100m tall? If you trust the technical literature then you'd be forced to deduce that the tanks in some of the scenes are squirrel-sized -- and these decisions and scenes are produced by committees.
system2 11 hours ago | parent
zemoerfi 11 hours ago | parent
codebje 10 hours ago | parent
- punch and kick don't seem to have differences in effect, just animation - bosses don't have obvious gimmicks to beat them
But the main take-away for me is that this takes me back to computing in my youth, where you could dream up a project and bash it out in a few days. It wouldn't be polished, it wouldn't be perfect, but it would be yours. It would do what you wanted. Computing was ours, it didn't yet belong to big corporations controlling what we could do and how we could do it.
Projects like this give me hope that a new generation will experience that. Aiden won't ever forget this game, even if it's nothing special to you or me. Aiden won't ever forget that feeling of imagining a change, and having it happen. The price for it would've been somewhere around $300-$500, so not exactly broadly accessible - making AI efficient enough to run cheaply should be the main goal of humanity, but we're letting computing get locked up by a few rich sociopaths once again.
wry_xy 11 hours ago | parent
Games used to have very unique, noticeable styles that you could instantly place from a screenshot. Now everything just looks like Unreal, Unity, or generic 2D.
Hopefully AI might actually make it easier to be more ambitious with unique art styles, should the developer choose to do so.
qiqitori 11 hours ago | parent
(Of course, at this point it might be necessary to point out that "the youth" is a diverse bunch, and some will be like this and others like that.)
rubikscube09 11 hours ago | parent
macintux 11 hours ago | parent
mplewis 11 hours ago | parent
rubikscube09 11 hours ago | parent
anything that doesn't explicitly involve interaction with a human is RLable. frankly even those things are as well.
customguy 3 hours ago | parent
SequoiaHope 11 hours ago | parent
kmijyiyxfbklao 10 hours ago | parent
Kotlopou 11 hours ago | parent
somenameforme 10 hours ago | parent
But those barriers going away now means that the starting point is much closer to where the finish line used to be. Like a few years ago this would have been an upper tier beat-em-up. I think we're still early enough in the window that I'd still call this upper tier, but the reality is that it's also now something that an uncle can vibe code for his nephew over a weekend.
In general I think this is going to be very good for everybody, but it's going to completely destroy the software as a problem-solving industry, and make the software as entertainment industry much more competitive.
techpression 8 hours ago | parent
Barriers going away means you get a lot more at the bottom and middle of the pack, but a game is more than the sum of its parts, and as long as LLMs do what you tell them, you need to have real talent to make good games.
somenameforme 7 hours ago | parent
In any case, it being "extremely far" from the top would just imply I should be in endless bliss with the current state of things since if I find this game quite fun then higher tier beat-em-ups would be just the most incredible thing I've ever played in my life. That has certainly not been my experience.
customguy 3 hours ago | parent
Double Dragon I have fond memories of, and this is why this one bored me after 30 seconds, because it's so meh compared to even the worst game of that type of that era that I played.
seba_dos1 6 hours ago | parent
For a 48 hour game jam, perhaps.
theptip 9 hours ago | parent
I think “the youth” are going to grow up with a Cambrian explosion of styles, mashups, callbacks, revivals, etc.
Right now a vibecoded game just uses the generic style. But you could easily imagine the kid saying to Claude “rebuild this game but in the style of that old show [Samurai Jack | Ren and Stimpy | … ]. We are so early in the tech curve, market penetration is still very low, and the “creator-years” in the medium is tiny; it’ll be 10x in a year if not more.
AI is amazing at style transfer, and so there’s a huge payoff for exploring and learning references to existing artists.
(I also think copyright will die pretty soon for similar reasons, that’s a separate take though.)
waltbosz 12 hours ago | parent
Tiberium 12 hours ago | parent
> about 320M tokens read from cache, 19M written to cache, 1M output
320 * $0.2 + 19 * $10 + 1 * $40 = $294
system2 11 hours ago | parent
lexandstuff 12 hours ago | parent
duendefm 12 hours ago | parent
goyozi 12 hours ago | parent
Opus 5.5: https://claude.ai/artifact/UuT7P936dU1XoPByYZ7xyD Fable 5.2: https://claude.ai/artifact/UszKFvuonWAT5psjMttAEg
There are some areas in which Fable is clearly better but subjectively the Opus 5.5 version feels more fun.
Both are one shots, Opus 5.5 was done a few weeks ago before they added "guardrails" around recreating games. Fable 5.2 changed some game mechanics despite my prompt asking for them to be the same as original game.
bjtitus 12 hours ago | parent
moecables 12 hours ago | parent
goyozi 27 minutes ago | parent
In my eyes, the pacing and combos in the Fable version was off - original DX ball had this great feeling where if you got the right power-ups, you'd just blast through a level really quickly.
Though after playing it a bit more, I guess if I was creating my own breakout game I could easily see some of the Fable power "ups" being there.
Tadpole9181 9 hours ago | parent
Couldn't you have been downgraded to 4.8, since direct reproduction of existing games classifies as unsafe?
goyozi 33 minutes ago | parent
yangikan 9 hours ago | parent
zefalt 8 hours ago | parent
Just ask Claude to create an artifact. Sometimes, it does it by itself depending on what you ask for.
eluru 9 hours ago | parent
It can create something like DX ball easy, because its already there, the AI already knows what it is
It can not create a game on the same level as DX ball, something new i mean, not a mechanic added on top, a real new game that feels like a game that would have come out the same year as DX ball
AI is great at executing the task, but it can not for its life (or for the anthropic reputation, it seems to care more about that) create something new from scratch, it can not do game design thats not just change the speed of the ball or the paddle color. Probably a limitation thats there from the start
mattm 7 hours ago | parent
eluru 5 hours ago | parent
XenophileJKO 2 hours ago | parent
An AI certainly can and will create a new fun game in a target period. It may require some instruction to brainstorm, or a source of statistical noise, but I am certain it can do it.
customguy 3 hours ago | parent
Why can't we have normal conversations without getting questioned in this weird way?
Planktonne 24 minutes ago | parent
dmitrygr 7 hours ago | parent
pllbnk 5 hours ago | parent
I couldn't care less about AI-generated games, but such restrictions are just destroying the value of proprietary models. Even more frustrating is that it so far hasn't been considered illegal to steal all the information for training the models, but now it's becoming illegal to ask for these same models to output this information back.
Waterluvian 12 hours ago | parent
pizzafeelsright 12 hours ago | parent
give it a link if you want
nemo1618 11 hours ago | parent
slopinthebag 12 hours ago | parent
addandsubtract 12 hours ago | parent
slopinthebag 12 hours ago | parent
test scores are dropping while the curriculum becomes easier as well.
pizzafeelsright 12 hours ago | parent
I have been slopping out games for years now. The graphics don't matter unless the gameplay does. The gameplay doesn't matter if the game is too hard or too easy.
The games that do well, like literature, survive because they touch the soul.
andai 2 hours ago | parent
I've seen people turn away from interesting games because of the difficulty.
I've also seen people turn away from genuinely fun games because they didn't like the graphics though.
raincole 12 hours ago | parent
system2 11 hours ago | parent
brandonmenc 10 hours ago | parent
I'd say they have it better now.
Jtarii 2 hours ago | parent
Maybe I'm crazy though idk.
andai 2 hours ago | parent
"The children now love luxury; they have bad manners, contempt for authority; they show disrespect for elders and love chatter in place of exercise. Children are now tyrants, not the servants of their households. They no longer rise when elders enter the room. They contradict their parents, chatter before company, gobble up dainties at the table, cross their legs, and tyrannize their teachers."
I heard this attributed to Aristotle, but apparently it's a fabrication. That's too bad because the quote is hilarious. Now if you'll excuse me, I have to go gobble up some dainties.
brindleth 11 hours ago | parent
thr0waway001 11 hours ago | parent
There's like, no challenge. Reminds me of that one Twilight Zone episode "A Nice Place To Visit" where a bank robber dies after getting shot by the popo five-o and he is greeted by a man (angel like guy) who takes him to a cool mansion or house where he fulfills everyone one of the guy's wishes: women, money, gambling, etc. etc. And he gambles all day long and never loses but after a while he gets bored and then depressed that he always wins and there's no effort and no risk, and then tells the angel dude that he wonders why he was put in Heaven and that he thinks he doesn't belong there and wants to go to the "other place" only for the angel guy to tell him he is in fact in "the other place".
Stuff that AI generates sorta feels like that. Meaningless and synthetic.
So in a sense, I don't worry about generations not necessarily having hardships like us, cause, look at us, we don't write in assembly code like other folks had to do. But on the other hand I do worry that AI is basically removing all manner of human touch and the satisfaction that comes with suffering to generate that human touch.
I suppose there will be suffering later when you want to polish things, but it will be a different, more frustrating kind of suffering. The kind where you don't know what the hell the LLM did and don't even know where to begin.
andai 2 hours ago | parent
My mum liked to tell me, when she was little, she imagined having a magic wand, that she could wave and get anything she wanted. Almost immediately she realized that life would become pointless.
I'm not really sure if that's true. For starters, having too much scarcity and adversity can also make life pointless. You just can't do anything you want. Maybe there's a sweet spot somewhere in the middle.
For me the most satisfying part of projects has always been overcoming difficulty. Although I had a slightly unpleasant version of that lately, where the difficulty turned out to be a hundred times worse than I anticipated, took years instead of weeks, and by the time I finished overcoming it, AI could make a better project than mine in a matter of minutes...
There's a story I always come back to in my mind, there was a story of a man in the mountains in India, who spent 20 years carving a passage through the mountain — by hand — so that his village would have easier access to the city and the hospital.
It's a very heroic story of course, and you have to respect the effort and dedication... but surely it would have been better for all the people who needed the hospital, if he had just been given a bit of TNT instead.
singpolyma3 11 hours ago | parent
stale2002 11 hours ago | parent
Its funny that the same CS saying "garbage in garbage out" seems even more true in the AI modern day.
simonw 12 hours ago | parent
It's neat (if unsurprising) that Fable 5.2 has this ability as well.
My loose testing shows other models aren't quite as good at this yet. Here's the prompt "Build a mobile-friendly three.js game where a mouse has to hide from a cat" by Opus 5.5 Extra - https://claude.ai/artifact/RRyEndXLSPQbcig3BgzgCZ - and by GPT-6 Extra High: https://squeak-and-seek-mouse-1027.simonw.chatgpt.site/ - the Claude one is a better game, even though they look very similar at first glance.
Update: took it about 40 minutes but here's Fable 5.2 Extra's attempt at the same prompt: https://claude.ai/artifact/Agsqbng2MnkTPAU67it87o
I wrote about Opus 5.5's sense of fun in more detail here: https://simonwillison.net/2026/Oct/28/vibe-game-development/
lpghatguy 10 hours ago | parent
mmahemoff 12 hours ago | parent
I see that ENTER pauses, but may I suggest also making ESC and/or P pause. And then the pause screen showing or linking the keyboard controls and an exit path.
(Caveat: I'm not much of a gamer so maybe the current controls are standard? Anyway, I feel like it could be more inviting to casuals with something like the above.)
lexandstuff 11 hours ago | parent
abrookewood 12 hours ago | parent
spidercat 12 hours ago | parent
Though, now they will never stop asking for more and more. OOP may have opened Pandora's box. :)
elxr 50 minutes ago | parent
Honestly though, this is amazing for those kids.
lawandjustice 12 hours ago | parent
globalnode 11 hours ago | parent
somenameforme 9 hours ago | parent
I don't think people are yet appreciating how much LLMs are going to change the world, especially not the doomers. People are just jamming the present into the future, with greater efficiencies. But it's nonsense. The cost of cognitive work will approach $0 which is going to send the raw value of cognitive output to something close to $0.
So the 'winners' will be whoever fills the resultant vacuum in the economy. That will probably be a mixture of social, physical, entertainment, and other such domains. But it's all so hard to predict. We've lived our entire lives in a completely agrarian society, and we're seeing the advent of the Industrial Revolution. It's easy to predict super-farms, but those aren't going to be the 'real' winners.
bakugo 9 hours ago | parent
...except people who actually enjoy games and want high quality games to play, of course.
Down here in reality, platforms like Steam are being absolutely flooded with generic, ugly, low-quality AI-generated games, which are not only drowning out the human-made games people actually want to play and making it impossible to find them, but are also preventing them from being sold entirely in some cases due to human reviewers not being able to keep up with the pace of new game submissions[0].
So, thanks for your contribution to that, I guess.
[0] https://www.pcgamer.com/gaming-industry/valve-admits-its-run...
CamperBob2 8 hours ago | parent
Perhaps other sites beckon.
somenameforme 7 hours ago | parent
In the end the biggest winner in all of this are going to be the players, due to competition. That competition will both bring down prices and bring up the minimum standard of quality for a major success.
bakugo 6 hours ago | parent
I would. Maybe our standards for quality are different, but I'm willing to bet that if you showed this to a bunch of people who actually play games regularly as a hobby and have some standards for them, they would most likely agree that, even ignoring the obvious "AI look", a simple 2D game that can't even pull off natural-looking walking animations could never be considered anything but low quality.
> obviously you're going to get much more slop, but you're also going to get many more gems
This is demonstrably not the case. Just look at Steam's most recent Next Fest - it featured over 8000 games, twice as many as the last one, the vast majority of which being low effort AI generated games. Yet the number of gems that rose to the top was not higher than before. If anything, it was lower, as most players simply gave up looking after having to scroll through hundreds of AI games. Such games can never be "gems", no matter how much you try prompting them to be.
somenameforme 6 hours ago | parent
suddenlybananas 3 hours ago | parent
somenameforme 26 minutes ago | parent
Games are subject to taste, but I think there are also objective elements. And this game just objectively feels and plays great, which is a remarkable achievement for an LLM, because it's a genre where it's easy to get things that look right but don't feel right. For instance Sacred Citadel is a game that was made by a studio with over a decade of experience, published by a publisher with decades of experience, and it's worse than this game - much worse. It got the look right, but it felt/played terrible.
The fact that a single guy can casually one-shot games dramatically better than what passed for a [relatively] big studio title a decade ago is testament to where we're at. And I think that's freaking some people out. I suppose that freak out is reasonable from one perspective, but from another it's just shaking your fist at the clouds. Even if all LLM advances stopped today, what we've already unleashed is already way more than enough to change the game forever, and things are never going back to how they were. And, of course, we're not stopping today.
idiotsecant 9 hours ago | parent
wackget 8 hours ago | parent
superdisk 8 hours ago | parent
reyqn 4 hours ago | parent
elxr 3 hours ago | parent
You can teach them woodworking. Teach them how to ride a dirtbike. Teach them to make short films with their friends.
This is just a new option you know have the opportunity to provide. Every other hobby doesn't just disappear. That's straight decel mindset.
andai 2 hours ago | parent
spidercat 12 hours ago | parent
Honestly, setting all the oft-cited AI caveats aside, the end result is cute and perfectly serviceable as a game for the kids. I can't imagine how stoked they were about playing it.
vunderba 12 hours ago | parent
It appears to be eight frames, but after taking a closer look, I found that they don't seem to be consistent [1]. Using ControlNets and various other strategies, you can definitely build out a "nominally acceptable" walk cycle [2], but you still have to do some manual work.
[1] - https://aidens-revenge.pages.dev/assets/characters/aiden/ani...
raincole 11 hours ago | parent
xdennis 11 hours ago | parent
It can either mean: 1 prompt, or it can mean a prompt with 1 example (in which case zero-shot means 1 prompt with 0 examples).
It also has different meanings in other contexts.
monk_grilla 11 hours ago | parent
epihelix 5 hours ago | parent
According to TFA, Fable 5.2 was starting with a preexisting codebase generated with CC (via Fable 5 and Opus 4.8) back in June. The author describes that version of the game as working, but not fun.
The Fable 5.2 prompt then starts with:
> I want you to help me finish this game.
I don't think you can really describe this as "one-shot" when there's already a fully working codebase? That's a stretch.
It's still impressive, mind you!
_heimdall 9 hours ago | parent
People misuse the term "literally" frequently, for example, but that doesn't change the meaning of the word.
thevilish 11 hours ago | parent
system2 11 hours ago | parent
vunderba 8 hours ago | parent
Other parts of the game? It's probably THE MOST seen animation in the beat-em-up genre. This would be like building a piano where middle C is inexplicably 50% louder than all the other notes.
Is it playable? Sure, but it's gonna annoy you every time you strike that key.
> no need to interfere or make further modifications after it is done
I guess it just depends on your standards.
itsmonktastic 12 hours ago | parent
The first thing I felt when I saw this post was concern on the impact of this type of thing on the mental development of children. For example developing specific skills like drawing, and general emotional skills like concentration and learning to be happy with their own skill level.
I respect it was a light post where your aim was probably to highlight something fun, but I couldn't see any note of what you thought about it.
What do you think about that? What do his parents think?
hoppp 11 hours ago | parent
doctorpangloss 11 hours ago | parent
toddmorey 11 hours ago | parent
I definitely have some concerns about AI, but I would much rather my kid is actively involved in the game design process than playing the “buy more gems to level up!” casinos in the App Store wastelands.
timschmidt 11 hours ago | parent
rubikscube09 11 hours ago | parent
alwa 11 hours ago | parent
Having recently sat with a bunch of non-coders who decided to play with Claude Code—they learned more in an afternoon than they had in a lifetime, just because it was fun for it to get them to a thing they wanted. Versus months of drudgery and study as the price of entry (and an end result that would probably be super janky compared to the consumer products on offer to them).
I learned some about carpentry by reading, and by watching videos. I learned much more, much faster, by picking up bits of wood and tools and just doing. I did little dumb stuff that was trash but that was mine, and that was satisfying enough that I did more, and before I knew it I’d backed my way into picking up some scraps of proper technique.
And now so many more people with a vague itch can “just do” in relation to software systems.
fapjacks 11 hours ago | parent
ThrowawayR2 11 hours ago | parent
That question will never be asked and we all know it. It's been demonstrated time and time again that the masses prefer entertainment to enlightenment and it is still being demonstrated today by the high rate of AI assisted cheating in high schools and colleges.
timschmidt 11 hours ago | parent
You and I know different children. Mine give me the opposite impression. The questions have no end. I think that's a good thing.
fapjacks 11 hours ago | parent
timschmidt 11 hours ago | parent
coveredlightbul 10 hours ago | parent
> You prompt a LLM and it just happens.
The bar for enlightenment is now further away as people are taught to expressively stop chasing it.
esquivias 10 hours ago | parent
drusepth 10 hours ago | parent
I asked that question today. After years of working in Unity, I finally downloaded Unreal and spun up a quick game literally so I could poke around how it was implemented, and have been asking questions nonstop about what, how, and why things were implemented with a hands-on experiment.
Lots of people won't ask that question, but also lots of people most certainly will.
spike021 11 hours ago | parent
That's one of the things that got me into learning to write code in the first place.
As long as the child in question gets to explore their creativity like this and it instills that sense of learning and diving deep then I'm not sure there's a problem here.
weird-eye-issue 11 hours ago | parent
Well now why would anybody bother writing that code by hand? Perception will/has shifted very quickly to coding being something that is simply done by AI with human oversight.
If I was a kid now maybe I would be using AI to create games or something but I think I would probably just get bored quickly and never bother to learn coding.
fn-mote 10 hours ago | parent
Not learning to code might be ok; maybe they can learn to fix John Deere tractors instead.
weird-eye-issue 9 hours ago | parent
Well yeah I mean that's always going to hold true if we are just talking about things in general
> maybe they can learn to fix John Deere tractors instead.
Yes these roles will probably shift to hardware more and more. But it's very different, much harder/impossible to teach yourself to the same level as you can with coding. The knowledge I gained staying up until 2am writing Flash games transferred directly to my career in software engineering
raincole 11 hours ago | parent
BrenBarn 2 hours ago | parent
lexandstuff 11 hours ago | parent
Basically, I think it's okay to have a bit of fun playing AI-generated video games at your techie uncle's house, and their parents agree. And for what it's worth, Aiden drew every character and boss himself - the game was built from his drawings.
My nephews are otherwise very active, learning music, martial arts, and other sports. But when they visit, I let them play games in between other activities. My parents refused to let me play any video games at home, and I still think that was really lame. Video games are another art form to be appreciated - they just need to be enjoyed in moderation.
Generally, though, I worry about the future and the potential for cognitive decline that comes from having AI agents do everything. I don't have a good answer here, except that I suspect we'll have to intersperse AI use with periods of deliberate daily cognitive struggle to avoid decline.
echelon 10 hours ago | parent
Jesus Christ, let the kids play with technology. No parent or relative needs to apologize for kids having fun with AI.
My kids will be fine tuning models.
TedDoesntTalk 10 hours ago | parent
In April 2025, 16-year-old Adam Raine died by suicide after months of private conversations with ChatGPT-4o where he confided about self-harm and suicidal ideation. His parents filed a wrongful death lawsuit against OpenAI, alleging that the model provided specific methods and discouraged him from disclosing his distress to his mother.”
Those are the ones we know about. There are probably others that didn’t result in suicide but in other emotional problems.
Having said that, my son and I had tremendous fun with Sora when it was around.
brink 10 hours ago | parent
Everyone on this site can feel the effect that AI is having on their brain. There is a very real tension between the power of AI and the cognitive impact it has from using it that needs to be talked about. Pretending that isn't real or shouldn't be taken seriously doesn't help.
timschmidt 10 hours ago | parent
The rules with guns are that you always check if it's loaded when you take it in hand, you never point it at something you don't intend to kill, keep you finger off the trigger and the safety on, watch your fingers don't get pinched by the action, brace it properly with your hands or against the shoulder, stop if the gun malfunctions, and I try to keep it pointed at the ground (not in the air) and unload it before handing it to anyone else.
Not sure what the equivalent for AI should be yet.
brink 10 hours ago | parent
echelon 10 hours ago | parent
There are lots of "dangerous" things. Kitchen knives at Target, cars and roads and highways, subway stations, mountains, strong tides, fire, falling. I think we're perfectly capable of surviving in this landscape.
We evolved to explore this landscape. Stop living in Disneyland plastic bubbles. Step outside into the dangerous world. Dream about the impossible.
I'm far more worried about social media and gamification/exploitation of emotions and insecurities. Our billion year old biology can survive in the wild - it isn't so great at dealing with the algorithm.
jazzyjackson 10 hours ago | parent
irjustin 10 hours ago | parent
There's lots of great parts. My kids ask great questions and get even better, accurate answers; moreso than I can give. But then, there's lots of parts that shouldn't be introduced until later with other parts arguably not introduced at all. I've met kids who have unfettered internet access at age 10, and the results aren't great.
It's all there, just a question away - just like the internet.
ericd 11 hours ago | parent
Calazon 2 hours ago | parent
noosphr 10 hours ago | parent
What impact did being able to take a picture have on the mental development of children?
Recording a moment went from something you needed a court painter and two weeks to do, to something that everyone could do with the click of a button.
A century later kids are still happy to draw things.
Razengan 10 hours ago | parent
Do we, or our children, ever learn to farm, mine, chop wood, lay bricks, make operating systems, or program in assembly language?
Does that affect or limit your or your children's ability to eat food, sit on chairs, sleep in beds, or use computers and phones?
floren 9 hours ago | parent
Speak for your own childhood buddy
Razengan 7 hours ago | parent
This applies generally: How many comforts does everyone enjoy everyday that they have no clue how to make themselves?
Do you refine the fuel in your car from raw petroleum by yourself? The list can go forever.
No. We let prior technology make these things "solved" and forget about them so we can move on to the shit that's important to us.
flufluflufluffy 10 hours ago | parent
__bias 12 hours ago | parent
ideasphere 11 hours ago | parent
Keyframe 10 hours ago | parent
Turns out, you could go far but you never lose that AI touch to it which I find absolutely horrible and (s)tacky, albeit technically impressive to be able to do that by not touching any code whatsoever.
littlekey 11 hours ago | parent
zemoerfi 11 hours ago | parent
To say nothing of ur word shaders, inconsistency in the characters, questionable gender stereotypes, etc.
This definitely tells me that AI definitely isn't there yet.
SuperV1234 11 hours ago | parent
ipdashc 9 hours ago | parent
zemoerfi 6 hours ago | parent
andai 2 hours ago | parent
willguest 11 hours ago | parent
when i was between about 6 and 8 years old, i used to have this same dream about travelling through space, feeling the tranquillity of the celestial orchestra, and then whizzing down to feel the speed at which they were actually moving from a completely different frame of reference.
there was a sense of fullness and emptiness at the same time, raw power but also serenity. as though everything was coming into being and going out of being at the same time.
i always woke up feeling mystified but full of wonder. I carried that sense of wonder with me through many days and it always came back to me when i looked up at the stars and felt myself on the edge of this sphere, zipping through space at hundreds of miles an hour, but only seeing the tiny twinkling of stars as evidence of this enormous cosmic play.
but i suppose getting revenge on the goons by kicking and punching them, in order to save puddles, is basically the same
_pdp_ 11 hours ago | parent
Yes, hard to believe but most of these games can be almost one-shotted in my experience, with bugs but still playable. We are not talking about some properly made games but imagine for a second that there are some number of casual players out there that wont mind spending 30 minutes on a game for just a bit of fun and having these just materialised just in time is a lot more convenient then hunting for them on the app stores.
For anyone interested, I put all of of my work into an open source tool that uses your iPhone as a console which then can cast on your TV. Up-to 4 local players supported. It can even run proper games via WASM. It is Apple Silicon only.
nico 11 hours ago | parent
It’s not one shotted anymore or course. But in the process, it’s also cool one-shotting new features or experimenting with variations of things very quickly
Eventually it becomes similar to any longer lasting project. Complexity starts creeping in, maybe technical debt, and managing everything to keep it consistent/coherent slowly starts taking most of the time. And I’m not maintaining it for real active users, which would also become some other type of project
sashank_1509 11 hours ago | parent
None of these work, except video games, something qualitatively different about that art form, IDK.
insin 11 hours ago | parent
(To qualify the rest of this, clearly it's job done in terms of the author wanting to make something memorable for their nephew - it's quality uncling, with the best of intents - but in the context of how what's been shared is going to contribute to the discourse around AI, in the shadow of a new model release, during an ongoing pre-IPO hype bubble...)
I'm seeing something which has has the surface-level features of a belt scrolling beat 'em up, but it's missing the result of all the different types of work that would normally happen through "make it actually interesting and enjoyable to play" design and iteration, e.g. you can walk through every stage unchallenged mashing punch, there's no evidence from the 2 stages I played of an interesting mix of enemy types with unique AI which can combine in ways which add challenge and variety to a belt scroller, you can stand and basic punch the first boss to death stepping aside only for its AOE attacks, the second boss infinitely spams a running move when it reaches low health and sometimes bumps into the edge of the screen behind it.
_Something_ was one-shotted, sure, but what we expect of a belt scrolling beat 'em up that someone cared enough to finish and release wasn't, not that people who will point at this in the near future as evidence of "OMG new Fable can one-shot games" will care.
mplewis 11 hours ago | parent
AnneTrotter 11 hours ago | parent
On the other hand, it's very much like you photocopied some comic books, cut them out, and did a little home theater thing with them (only with even less effort on your part).
pavo-etc 10 hours ago | parent
Grombobulous 10 hours ago | parent
On the other hand, I’ve got two issues with it:
1. The result gives off the AI slop vibe. It’s like the 2026 version of bitmoji. You can immediately tell this is AI art, AI music, AI game.
2. Art made with AI always feels gross. It feels like substituting creativity. At least when you use AI to make a CRUD app or automate some tedious process there’s an excuse. The time spent doing this could have been spent actually making art. Maybe it wouldn’t have been anywhere near as good or complicated art, but it would have been authentic.
augment_me 10 hours ago | parent
kixiQu 10 hours ago | parent
I mean, to be honest, that seems like a fun craft for a thing to do with kids!
I share your general ambivalence though. The generic openai-looking art is kind of gross. At the same time, iterating with a child so they have to think about feedback, how could this be better, what do you like, what do you not like - that's a meta-engagement that's probably positive at some age brackets.
yieldcrv 10 hours ago | parent
Thanks
reenorap 11 hours ago | parent
kaban 11 hours ago | parent
cousin_it 10 hours ago | parent
thisisauserid 10 hours ago | parent
Nothing wrong with derivative but of course it's going to excel in well trodden areas.
equasar 10 hours ago | parent
I didn't used the project a lot since I kind of hate it on how much was spend.
Last week I used just a little bit of my $20 pro account to build a replacement with rust end to end, just to gain some experience with the rust hype. Very happy with the result, not perfect but snappier, and even better: a single executable, I no longer need to fire up a backend and front service separately.
nonethewiser 10 hours ago | parent
dexterlagan 4 hours ago | parent
onaclov2000 10 hours ago | parent
michaelteter 10 hours ago | parent
This really was more like a normal person had access to a game developer team (with artists and musicians) and had a custom game built based on interviews and playtesting.
fwipsy 10 hours ago | parent
jmathai 10 hours ago | parent
https://jaisenmathai.com/articles/sojourn-for-ios-was-45-one...
jezzamon 6 hours ago | parent
kragen 6 hours ago | parent
0c3ca83 10 hours ago | parent
flufluflufluffy 10 hours ago | parent
multibit 7 hours ago | parent
Jtarii 2 hours ago | parent
People on this website are so comically short sighted.
alexpadula 10 hours ago | parent
resters 9 hours ago | parent
While it's nice that LLMs are getting better at arriving at the desired deliverable with fewer surprises (or broken things) doing it is not necessarily a sign that the model is actually smarter, just an indication that what you are doing is likely a well-trodden path for the model, the RL and the harness.
aenis 9 hours ago | parent
I have a personal benchmark suite that runs a bunch of difficult algorithmic problems in 3 tiers: vibe coded prompt (just a few sentences), vibe coded prompt plus a description on what the solution will be evaluated on, and finally a fully specc'd prompt that leaves little space for interpretation.
The current Fable models are approaching a level where the -eval runs perform systemicallty better than the "clear spec" runs. (And right now its just Fable 5.1 and Opus 5.5 that behave so well, all the other models I tested - all the OpenAI and the leading Chinese models - work better with clear specs). I'd encourage everyone to experiment a bit; I am running my serious workflows with labourious force-me-through-all-the-design-questions mode, whereas my hobby projects, some of them hard, I am trying to see how much I can get away with with vibe-grade prompts. My conclusion is, with Fable its starting to look like what Vibe coding was promissed to be a year ago - a magical box that generally does things very well.
Btw, congrats to the OP -- the game is enjoyable and I played a few levels. I dont remember when I last played any games for more than 5 minutes. Good stuff.
everforward 9 hours ago | parent
The APIs aren’t clean, which creates indirections to other parts of the codebase to check on leaking abstractions. It doesn’t learn, though, so you pay for those indirections every time (right now, anyways).
I’ve not been impressed with its ability to clean that up with a generic “make it gud” kind of prompt. I have to point it at something crufty, but it will fix it then
aenis 8 hours ago | parent
For work stuff, I don't dare 'vibing' anything, and force myself through torturous design cycles and regular refactoring runs. But thats serious stuff with hundreds of thousands of users.
Btw. Fable 5.2 seems to burn through tokens with gusto. I ran my benchmark suite on it, added a complex feature to a hobby project (a gothic cathedral designer), and voila, 2 resets gone.
everforward 26 minutes ago | parent
I’ve noticed because I’ve been doing Clojure and turns are taking notably longer due to unit tests because it doesn’t really grok its own system anymore. It is like 20k LoC at this point with unit tests lol
threecheese 10 minutes ago | parent
Whether the "cruft" is test accumulation, multiple conflicting architecture approaches, a bazillion ADRs/"laws", or just pure code sprawl, the outcome is token and time waste which gets worse as it compounds. And it compounds quickly.
I've tried automated code review through multiple lenses, more ADRs, instructions out the wazoo, but at the end of the day I just cannot figure out how to replicate the "through-line" consistency that responsible humans who need to maintain a system generally create.
Of course, most software projects do eventually fall victim to this same problem and need to be rewritten, but it takes place on the order of years, and by the time you need a rewrite the business has changed enough to demand one anyway. But with AI-owned products, this can happen in days or months.
tharkun__ 9 hours ago | parent
onion2k 5 hours ago | parent
The process of using AI to create things changes how you evaluate the quality of what's generated, so really the answer is "until you accept the output first time."
That's a combination of AI improving and your standards changing.
tomgp 4 hours ago | parent
vkgcr 39 minutes ago | parent
To answer your question : I don't know, but probably not in the foreseeable future.
tty456 9 hours ago | parent
locknitpicker 6 hours ago | parent
I'd be more specific and state that these models are now way far from being LLMs and instead they are full blown agent orchestration systems capable of running multi-layer ReAct loops and tool-calling, and with your whole session history as context. It doesn't make any sense to refer to them as glorified chatbots as the LLM part is nowadays far from being the component that delivers the highest value.
Conscat 6 hours ago | parent
locknitpicker 5 hours ago | parent
With a LLM alone, all you have is a stateless chatbot. If you increase the parameters of the LLM by a few orders of magnitude, you still have a stateless chatbot.
If you start with an anaemic LLM and run it with a ReAct loop and tool-calling, you now have something you can use to do agentic coding and RAG-like capabilities.
There's a reason why relatively small open weights models are starting to perform on par and even outperform models that need a huge datacenter to run.
spider-mario 3 hours ago | parent
locknitpicker 1 hour ago | parent
Yes. Feel free to check recent benchmarks from the likes of OpenRouter
spider-mario 6 minutes ago | parent
vanviegen 5 hours ago | parent
Yes it is. The rest of the agent could basically be a while loop, a two sentence system prompt and a shell invocation, and it would still work reasonably well.
apt-apt-apt-apt 9 hours ago | parent
wsxiaoys 9 hours ago | parent
"I can't recreate Pikachu since it's a copyrighted character, but I can build an original toy critter in the same spirit: a small chubby four-legged figurine in a charging pose with its own design. I'll start on that now."
teruakohatu 8 hours ago | parent
The world has changed and we can never go back.
stonecharioteer 8 hours ago | parent
hombre_fatal 8 hours ago | parent
I spent so much of my youth building things that were far beneath what I wanted to be building because it took all my time/energy/attention/expertise to build the lesser thing.
It's a far better deal to saturate your time on the high-level stuff building the ambitious thing you really want to exist. e.g. https://www.gamedeveloper.com/design/-quot-the-door-problem-...
Lucasoato 8 hours ago | parent
We’re entering into a new era of mankind. With good and bad consequences.
human305893 7 hours ago | parent
Arelius 2 hours ago | parent
noufalibrahim 8 hours ago | parent
He's been publishing his work at https://waitinggodot.in/
My younger one has been creating little things on a microbit using the block based environment online. He's enjoying it too.
EGreg 8 hours ago | parent
noufalibrahim 7 hours ago | parent
There was a local contest where I am and his entry for that was his latest game which has multiplayer support over the net. He set up a server on a VPS for this. https://waitinggodot.in/games/legends-of-crumbs.html
EGreg 7 hours ago | parent
fredliu 7 hours ago | parent
mattm 7 hours ago | parent
noufalibrahim 6 hours ago | parent
bakugo 7 hours ago | parent
Both the website's design and the games presented look indistinguishable from every other AI-generated website and game I've seen in the past. I do not feel any sense of individuality while looking at them, they could've been prompted by just about anyone. Even the little text blurbs are plain unfiltered Claudeslop ("no spoilers, just green and red squares").
Any one of your son's peers could create something identical by typing "claude, make me a cool website with some games" and waiting an hour or two, and that's the problem. How do you think he would feel if he showed this to one of his friends, hoping to impress them, and one day later, that same friend approached him and said "look, I made a website exactly like yours, it was so easy"?
elxr 3 hours ago | parent
Competition and one-upmanship to that level in kids has existed since the internet became widespread. The solution is to build something even better the next time you show something to that friend.
Just like sports, music, grades. Once the bar is raised, the top performers just keep getting better.
Have you played competitive sports in your life? The kids who practiced more, had more opportunities to practice, grew up around athletes in the home, etc. will also have that "I can do exactly what you did. That's easy!" attitude. That's normal.
If you get instantly discouraged by others making your hard work look easy, then you don't have enough drive.
pprotas 6 hours ago | parent
Honest question, I don’t mean that sarcastically. Wondering if AI exposure will be compared to doomscrolling social media in the future.
noufalibrahim 6 hours ago | parent
My main barrier against this has been to talk with him regularly about this. Amplify the positives rather than warn about the negatives so that the first gets done more and the latter gets atrophied.
AlexITC 4 hours ago | parent
It makes no sense to do bans when everyone else will grow up with LLMs.
Jtarii 3 hours ago | parent
"Everyone else is doing this obviously bad thing to their children, so I might as well do it to my child too!"
eproxus 2 hours ago | parent
If you grow up with it already established and before there are any cultural safeguards based on long time exposure and experience, it's a different matter. Like the newer generations growing up addicted to social media, which is only now starting to change for the better (hopefully).
ultrasounder 8 hours ago | parent
Insanity 8 hours ago | parent
ultrasounder 7 hours ago | parent
human305893 7 hours ago | parent
nicbou 7 hours ago | parent
My watercolours still impress people enough to get requested even though they're fairly mediocre.
I can't imagine not being impressed by something made by _the person that I created_ because a machine can spit out a neater version of it.
uptrails 7 hours ago | parent
Other communities are more protective of human output. For example, you'll get chased with pitchforks from the watercolor community if you post anything that smells of AI. But in tech, the number of people you can impress with human creativity has diminished by orders of magnitude.
nicbou 6 hours ago | parent
However is this how the rest of the world works? Moreso than before?
foogazi 7 hours ago | parent
That’s like saying they will never impress anyone by discovering a continent
That ship has sailed
hellweaver666 4 hours ago | parent
splicebot 7 hours ago | parent
gorgoiler 6 hours ago | parent
Built himself? Well, designed by him and built in his home workshop. Some of it done by him at least with his assistants. They had a home chef too of course who gave the kids a bowl of stuff to mix during prep. The model railway involved design work that was more like commissioning 3D prints and model assembly. Input on the design really, as a lot of it was handled by assistants. Assistants assisting assistants based on prompts and review and feedback. Everything was custom and bespoke and made in his vision. Almost the entirety of the labor and craftwork were outsourced.
This person was a great leader — or “orchestrator” in the language of agents — but a lot of his accomplishments boiled down to having the physical world equivalent of a massive token budget: money and staff.
The great scientists of the 19th century, the ones whom we named fundamental units after, had skilled craftsmen who cut precision screw threads and blew perfect glass for them. Major scientific leaps are written up on papers authored by department leads et al. Les chefs célebres of the world front a kitchen filled with skilled staff supporting the name over the door.
If your work can be done on a computer though, AI can provide you with a Python line cook or a C++ glassblower of your own, so you can’t just show us your perfectly julienned potatoes or evaporation flask and expect us to praise anything other than your wallet, and your ability to motivate robots to do your bidding.
somenameforme 6 hours ago | parent
And now too the impressive demo isn't going to be just making an interactive or multiplayer game which anybody can do with a single prompt, but creating something that's actually interesting/fun. Interestingly enough this now overlaps quite well with the sort of stuff that could be monetized today. That's why I think LLMs are going to throw a curveball in the economy in ways many aren't yet appreciating.
locknitpicker 6 hours ago | parent
Adults are also desensitized to impressive deliverables. We see it even among peers who barely bat an eye when someone goes above and beyond to deliver a feature. The toxic ones even try to downplay your achievements by throwing around claims that your deliverables were vibecoded.
citizenpaul 5 hours ago | parent
I along with most of HN probably had a new idea every month for a game or software back in the day. 12 year old me could only dream to maybe work on something tangential to them in the next twenty years or even a lifetime. Now i could prototype most of those ideas as i thought them up and really get into the promising ones.
I feel like i was born too late and missed out, straight up jealous of the possibilities in front of the kids willing to take it
gb2d_hn 5 hours ago | parent
andrewstuart 4 hours ago | parent
elxr 3 hours ago | parent
If they made it the old way, without LLMs, I guarantee most parents/teachers who have real (pre-2025) programming experience will still be impressed.
Are kids doing photography also not impressive because smartphone cameras all default to full-auto, computational processed modes? Obviously not. You can still stand out just by giving more effort and being more detail-oriented. The average smartphone photo taker doesn't even know how to utilize focal lengths effectively.
You're in a bubble. Go look at what actual kids are doing. Only the actually extemely motivated/smart ones are generating playable full-multiplayer games from raw code (AKA not in another game's sandbox); even with claude/codex.
kakacik 3 hours ago | parent
Its like saying there is no reason to hand draw anything since computers can generate a better picture. My kids love drawing, painting and other physical endeavors. Of course we don't drown them in screens, we may fail them somehow in future but not like that.
cbolton 2 hours ago | parent
dgellow 2 hours ago | parent
Cthulhu_ 2 hours ago | parent
They don't need to impress a parent/teacher/peer, life kinda sucks if you search for or need external validation. Especially if, as you say, someone's own creation is overshadowed by something 100x shinier.
scotty79 2 hours ago | parent
59percentmore 1 hour ago | parent
There are countless examples of things where your kid is going to get walloped by comparison. So, don't compare. Make the effort to meet them where they are and praise them for their effort and focus and passion, not their output. Judy and Elroy will be okay as long as you realize kids and their needs don't change much even as the world does.
heresie-dabord 1 hour ago | parent
This is always true.
Gud 44 minutes ago | parent
Belkins 8 hours ago | parent
ropable 7 hours ago | parent
I rather hope that the novelty of generating this kind of toy wears off.
lacoolj 7 hours ago | parent
All these frontier models are capable of creating these amazing things. It's just reality. If it's in one-shot, it just means there's been more RL in that area, more reasoning is being spent in certain places, but overall you can get the same result without spending $300 in tokens if you feel like waiting a week or two for your claude subscription to reset.
It is very impressive though, and the implications on what a smaller version of this model can do is very exciting (aka what I expect Opus 5.6 or 6.0 will be)
abalex 7 hours ago | parent
bobajeff 7 hours ago | parent
One bit of critique of the Fable generated app here is that even though it technically runs on a mobile browser (Brave) it doesn't seem to be actually playable on it beyond playing the intro music.
siliconc0w 7 hours ago | parent
The other night I carelessly made an infinite runner game while watching TV and the feeling of sheer abundance quickly faded into a bit of depression. Without scarcity, nothing is really valuable.
jimmydoe 6 hours ago | parent
NBJack 6 hours ago | parent
simonask 4 hours ago | parent
I know we've spent the better part of the last century debating what "art" is, but I think we have fairly conclusive evidence that it isn't this.
No intention behind it, no human connection, none of the things we seek to find in art (including video games).
Everyone needs to read the famous essay 'The Work of Art in the Age of Mechanical Reproduction' by Walter Benjamin (1892-1940). He wrote about the Industrial Revolution, but his points become ever more salient in the age of AI.
His central thesis is the concept of "aura": the difference between a carefully crafted work of art and a mechanically mass-produced, but otherwise identical, object. When you describe something as "hollow", that's what's missing.
dansquizsoft 3 hours ago | parent
elxr 3 hours ago | parent
Generate the synths, the DAW, the bass-line, the vocals, but never the whole thing. You can (and should) still compose by hand. The act of composing should be fun enough that you want to do it manually, otherwise you're not really the one making the song.
Also, a minimal amount of music theory knowledge helps significantly.
qmmmur 1 hour ago | parent
gizajob 6 hours ago | parent
Huge numbers of people are going to spend billions of hours playing GTA6 though, and that won’t be scarce once it finally arrives.
HellDunkel 5 hours ago | parent
vivaldi_bt 3 hours ago | parent
akd 6 hours ago | parent
logicchains 5 hours ago | parent
This is just a lack of ambition. LLMs allow one to make far more sophisticated games than ever before, even as a single developer, and if doing so development still takes many months even if running an agent 24/7.
smrtinsert 4 hours ago | parent
Garlef 4 hours ago | parent
throwawaybackag 4 hours ago | parent
turpentine 4 hours ago | parent
Playing online games in servers across the late 90s and into the 2000s, it was easy enough to pick up connections with regular players. Forums existed for organising events, sharing screenshots of things we didn't expect, and for making mods together. Custom maps and all sorts of things were produced through the decisions made with blood, sweat, and tears.
imo - using LLMs for anything creative - coding, prose, documentation is anti-community building, and anti-creative.
AlexITC 4 hours ago | parent
I can relate to this, today when I play games I do still try to get them 100% complete but new generations do not seem to appreciate that. I see that they complete the game with minimal hours and move on to the next one.
squarefoot 4 hours ago | parent
djdjdkfori38 3 hours ago | parent
solyin 3 hours ago | parent
This is why we have to go to Mars.
f6v 3 hours ago | parent
That's subjective.
kakacik 3 hours ago | parent
scotty79 2 hours ago | parent
helloplanets 2 hours ago | parent
What makes or breaks just about any indie game is a brilliant core loop, or on the other end of the spectrum a novel "feeling" / aesthetic. Latter especially visible in the horror genre. Then after the original, there's the tail of variants that can do pretty well for the next 6 months of so, and it's exhausted, which is the part AI affects the most as of now.
There's countless examples of indie games crafted with care over multiple years, with great looking (but sort of bland) graphics, that have not done well.
Further, even before AI, a lot of people whose games didn't make it, did not at all have a grasp on what counts as a finished and well crafted game. Same applies to music. It's clearer in sports where (for example) the insanity of a marathon ran in 2:00-2:10 is easy for all to see.
Cthulhu_ 2 hours ago | parent
scotty79 2 hours ago | parent
Even if it's exactly the same, for a kid week of fun feels like life formative experience because it is. For adult a week of fun passes almost instantly because time itself is perceived differently. And you are back to baseline which might feel depressive if your baseline is not great.
cakirh 6 hours ago | parent
Copenjin 5 hours ago | parent
p2detar 4 hours ago | parent
arcastroe 4 hours ago | parent
Then I read, the prompt; well done!
apexalpha 4 hours ago | parent
It crazy how fast you can iterate if the building blocks (db, k8s cluster, authentik) are already present and you know what you want from the model.
throwawaybackag 4 hours ago | parent
armchairhacker 4 hours ago | parent
cma 21 minutes ago | parent
throwawaybackag 4 hours ago | parent
It is utterly depressing to think that kids will never take that path again. Instead, we will get pulling the slot machine lever, zero skill, zero effort, nothing gained.
"Creating something" now means typing a few text sentences in to some prompt and paying money to these companies that want to essentially make humanity redundant. Instant gratification, no hard earned skills at the end. Compare this to the kid building something themselves with scratch, improving on it, moving on to Godot etc.
The AI boosters in here saying how amazing this is are being incredibly short sighted.
Anyone doing this with their kids: please take a moment to think about the implications of what you are doing. Even explain to your kids what an LLM is, the moral implications (massivley capital funded companies have stolen so much content to make this possible and now want to sell it back to us) and the importance of effort and learning real skills.
dansquizsoft 3 hours ago | parent
throwawaybackag 3 hours ago | parent
Calazon 2 hours ago | parent
The creator's family enjoyed it, and that's great, but it's not going to become an indie hit any time soon.
Anyone who wants their game to be enjoyed by a lot of people is going to need to put in a lot of effort. It's basic competition really.
throwawaybackag 2 hours ago | parent
AlexITC 4 hours ago | parent
I definitely need to try this.
hmstx 3 hours ago | parent
andai 2 hours ago | parent
Honestly, I should use this prompt on my human self!
andai 2 hours ago | parent
When I was about 5, I saw this machine where art would go in, and much more detailed art would come out.
I must have been confused about how it worked (I think it was just a badge laminator and I had been confused about the inputs and outputs)... but it occurs to me that we actually have that now.
The magical machine my mistaken mind dreamed up as a kid is actually real now, and that's nuts.
shantnutiwari 2 hours ago | parent
phyzix5761 2 hours ago | parent
joshkojoras 2 hours ago | parent
- I told you from memory, not from the actual game itself - I gave you the texture size that we use today, not what we need for the game - I don't know why I said that, but here's the correct information - Sorry that wasn't actually correct, you're right to push back, here's the actual correct information - I didn't consider top of the wall that needs to be covered, sorry here's the latest correct information - Yes you're right, sides needs painting too, that's my mistake, here's what you actually need for the artist - No you don't need to paint the back side, it's never visible in the game - (me: prove it) Sorry you're right, back side is visible so you'll need another texture ... Back and forth, back and forth for eternity. I use Opus 5.5 at home and Fable at work and since I don't spend a lot of tokens at work due to mostly using it for operations, I use sometimes to help me with specific personal issues and it I see 0% difference between Fable and Opus.
If I ask a human person to tell me what is required to migrate a Key Vault in Azure from one tenant to another, they would elevate privileges, find the key vault, look up role assignments, access policies, secrets & keys and then tell me. Claude on the other hand forgets to look up role assignments and returns secrets but not certs. Then it goes on to migrate one, causes a clusterfuck, realises what it had done, tries to fix it and we go back and forth checking everything just wasting time and tokens.
This has been my experience for the last 2 years using it daily for work, nothing but frustration. I have instruction files in each working dir and hooks built-in on launch to read those and block it from saving anything to memory unless it's saved to local filesystem first and I'm happy wasting tokens for that but it still does not follow instruction. It will randomly bypass its hooks or on launch only read first 2kb of a file etc. It's not just frustrating, it's worrying as well because it can't explain why it's doing that.
I always get confused when I see these posts or testimonies on the internet from people who built Adobe clones with a single prompt and can hack NASA and invent new vaccines on a lazy Sunday afternoon. That's not my experience. Like at all. Anything that is not very clearly defined, it can't fill in for. I don't understand this. The entire advertised value of using AI isn't automation, it's autonomy. And I can't trust it to be autonomous because it causes more problems that I have to clean up than it's worth the time it saves on automation. I can't do the simplest of things unless I hold its hands and tell it in details what is it what I need from it and how to do it, and if that's true then I get very little value out of AI because at that point might as well just finish the task myself.
That's not how I work with people. If a new person joins our team, they will be handed a task and told to try and figure it out. When they get stuck I explain, rinse and repeat. Every time I explain a different thing, never the same thing. Because people learn and in a short time they can be autonomous with limited oversight. If Claude was a person it wouldn't pass probation.
andai 2 hours ago | parent
Edit: more like $300, because it was mostly cache reads:
https://news.ycombinator.com/item?id=50434388
I haven't used Claude in a while, what does the billing for Fable look like these days?
Last I heard they were billing it per token, even on the subscriptions? Or did they change it again?
Edit 2: Fable seems to be included in Max and Ultra but not Pro (aside from occasional promotions)
https://support.claude.com/en/articles/15424964-claude-fable...
spider-mario 2 hours ago | parent
:O
> 's dream game
:)
wg0 2 hours ago | parent
You prompt: " Sea facing villa with walls having 90% glass ratio, cozy basement, pool on ground and upper level. Delegate to a sub agent and when done, build a supersonic jet on my rooftop to fly me there." and all that molecular nano assembly happens in 19 hours.
In that kind of abundance - poor I don't know but would anyone be any richer? Would anything mean anything?
scotty79 2 hours ago | parent
Meaning builders usually fare better than meaning seekers.
Short story inspired by Culture series of Iain M. Banks uses at some point example of building a house in the afternoon.
The happiness belongs to people that to the wuestion about meaning can cheerfully respond with "I've got a patio!".
phillennium 2 hours ago | parent
That's technically impressive, sure, and if the kid loved it I feel happy for him, but...
I personally got bored after a minute of playing that, because that felt like a classic game with a slick skin over it. And games that really capture attention usually feel novel, not "Super Mario but make it about Dario".
Currently "oh wow I'm in the game" has the novelty value, but I feel that in two years that would feel like telling Nano Banana "make me look like a princess". Everyone can do that and no one quite cares anymore.
But the bright side is, with that capabilities level, people who have novel and unusual game ideas can probably implement them much quicker and easier, too.
krapp 2 hours ago | parent
Madmallard 1 hour ago | parent
time for the GLAZER articles to hit the front page
albertnez 1 hour ago | parent
So in that sense, this seems to go in the opposite direction.
fguerraz 1 hour ago | parent
Steve16384 1 hour ago | parent
nvarsj 10 minutes ago | parent