89 points 4gateftw 2 hours ago 57 comments
rivetfasten 1 hour ago | parent
Z=AI in this case, but lazy solutions are as old as time.
expedition32 1 hour ago | parent
23agt 47 minutes ago | parent
forgetfreeman 45 minutes ago | parent
malfist 43 minutes ago | parent
yipinwong 57 minutes ago | parent
This will cost with low ROI.
If Steam is indeed customer focused, they might but doubtful.
forgetfreeman 50 minutes ago | parent
j45 45 minutes ago | parent
It's understood that there's a massive new flood of games from new game creators that are using a higher level abstraction like AI to build games.
At a smaller level, it can sound like the differences between folks that used to build games using assembler only or a higher level programming language, which built to the point until there were higher and higher level tools.
tikhonj 40 minutes ago | parent
mzhaase 39 minutes ago | parent
mysterydip 37 minutes ago | parent
- I have a passion for making games but not the skill, and this lets me achieve my dream
- I can crank out games in an hour, and as long as I get 100 purchases over its lifetime I’m making money
cnity 32 minutes ago | parent
mysterydip 3 minutes ago | parent
quicklywilliam 31 minutes ago | parent
- those who needlessly reduce things to binaries
- those who articulate nuanced positions that tend to confuse and bore people
- those who lose the plot entirely by making self-referential meta-points
mcphage 21 minutes ago | parent
wincy 25 minutes ago | parent
bananaflag 37 minutes ago | parent
Well it seems we are here now.
andai 7 minutes ago | parent
underyx 38 minutes ago | parent
There’s a wide spectrum of AI art between particle effects and a character drawn with brushstrokes via code or computer use and it’s hard to decide what should be labelled and how the labels can be enforced.
Apocryphon 28 minutes ago | parent
no_multitudes 26 minutes ago | parent
It would not lose all meaning. If you don't want to be tagged as AI, don't use AI to write your games. Customers can decide if that matters to them.
Personally, I do not think that Opus 5.5 has visual taste, and I find games with a UI clearly written by Claude to be unplayably ugly. I would love a filter that excluded them.
underyx 18 minutes ago | parent
I don’t think you understood my point. If 90% of new games get tagged as AI no matter how non-slop they are, no developer will care if they get tagged, and most players will ignore the tags since it carries no meaning about the quality of the games.
jerf 5 minutes ago | parent
We are almost certainly already there with AI coding, and if we aren't I give it six months to a year tops. AI is being used for coding everywhere now. The difference between the slop and non-slop isn't whether or not AI is being used. It's how much care is being taken by the developer. But it's no longer a question of whether new code had AI contributions. It did.
By the simple mechanics of information theory, there's always going to be certain common grain to what you get if you try to prompt entire massive systems into existence with minimal human input as to what the system should be. You'll always be able to type in "give me a 2D platformer like Mario but with cats and barn animals instead" and get some sort of slop result, no matter how good that slop result may eventually become in the abstract. It'll take more information from somewhere to make it something other than that slop result.
(Though that information may not all source from a human sitting there and batting things back and forth with an AI, though that will be an effective method.)
I'm confining myself to "code" here, which is mostly useful to a game because of the results of the code. Gamers do not sit there and actually admire the cleverness or cleanliness of the code. I'm not speaking to art, which is a more complicated scenario. You can make a similar case for visual and audio art, but I also don't think the AI stuff is as far along relatively speaking as it is for code.
freeone3000 8 minutes ago | parent
deadbabe 37 minutes ago | parent
Does that mean no AI assistance at all? How is that possible to detect for if someone uses it for code generation and compiles it to a binary?
Do they mean no AI artwork? Maybe easier to detect, but mostly based on vibes still.
Do they mean no AI features? But why, wouldn’t an adventure game where you can talk naturally to NPCs be kind of cool?
Madness.
How about a filter for “No souless shitty copycat games that are pure cash grabs”. I’m sure Jev can help detect these at scale.
mey 31 minutes ago | parent
https://store.steampowered.com/news/group/4145017/view/38624...
https://partner.steamgames.com/doc/gettingstarted/contentsur...
sosodev 26 minutes ago | parent
dijit 31 minutes ago | parent
AI Used in back-office administration, internal documentation & presentations
AI Used in research
AI Used for generating placeholders
AI Used for Upscaling (DLSS)
AI Used for translations of UI.
AI Used in the final product (assets incl. textures, 3D, sound and voice)
AI Used in final product (code)
To say nothing of the other disciplines of AI like machine vision or voice recognition or dynamically building a story tree or character response.
debugnik 24 minutes ago | parent
I used to assume that low effort indies would be the major force for the game equivalent of gen-AI tiktok fruit slop, but when I saw DLSS 5 I realised it might come for AAA first.
linuxftw 16 minutes ago | parent
dgunay 7 minutes ago | parent
spencerflem 5 minutes ago | parent
I don’t want AI either but I find AI art more offensive
nullstyle 31 minutes ago | parent
andai 9 minutes ago | parent
XenophileJKO 28 minutes ago | parent
legohead 28 minutes ago | parent
cubefox 27 minutes ago | parent
andai 8 minutes ago | parent
everdrive 27 minutes ago | parent
jrm4 27 minutes ago | parent
The problem is "a number of submissions we weren't prepared for," not "AI."
freeone3000 25 minutes ago | parent
This is what people are mad about: https://store.steampowered.com/app/5106420/Leverage_Real_Est... https://store.steampowered.com/app/5155900/Ages_TD_Demo/?cur... https://store.steampowered.com/app/5200920/BATTLE_PARTS__POW... https://store.steampowered.com/app/4609270/Naval_Supremacy/?...
These are, as a whole, poorly-balanced, poorly-implemented, and in some cases poorly-conceived. The art is terrible, but the code is also terrible, and the games are not fun. Not only are we lacking authorial intent, we’re lacking any amount of basic quality. Everything from the code to the store page is AI-generated, and it makes it not only be unfun, it robs you of the usual markers of a low-effort cash-grab asset flip (eg, Stock Car Store Simulator)
And there are a lot this year
binlog 15 minutes ago | parent
jayd16 5 minutes ago | parent
summermusic 13 minutes ago | parent
I see no calls for nuance, just calls for Valve to reduce slop visibility or to provide a simple way to ignore slop. A filter for games made with AI is probably all that most players want. Perhaps some folks would find value in more distinctions (say, separate tags for AI art assets vs AI code), but right now Steam Next Fest is drowning.
freeone3000 11 minutes ago | parent
pennomi 2 minutes ago | parent
linuxftw 18 minutes ago | parent
andai 14 minutes ago | parent
Slop is inversely proportional to time invested.
But yeah, already a year ago you would see on Steam, twenty almost identical games released on the same day.
--
As a counterpoint, I spent several years working on a game that's absolute shit. (And I can name similar examples but I won't!) Meanwhile I've made much better games with AI. (Or rather, AI made them...)
Quality is decoupled from time invested. That was already true before AI. But time is still probably the best proxy we have.
Maybe bringing back Greenlight would be good. Nobody would Greenlight 10 identical puzzle games uploaded on the same day. But they would accept high quality games, regardless of how they were made.
joshstrange 12 minutes ago | parent
Thankfully Steam has easy refunds if you don't like a game or it doesn't live up to it's marketing page.
freeone3000 10 minutes ago | parent
POiNTx 5 minutes ago | parent
tintor 4 minutes ago | parent
Do people expect Steam to proctor the entire development process?
There are three existing realistic solutions for this problem:
- raise SteamWorks deposit of $100 for launching a new game on Steam (to reflect lower cost of making games with coding agents)
- user reviews
- users can request refunds under 2 hours of playtime