118 points riffraff 1 day ago 85 comments
netsharc 2 hours ago | parent
> They designed it, shipped it, lived with it for a year, then publicly changed their guidance on it. To me, that’s a lot more persuasive than simply saying, “Apple doesn’t do this.”
> Choosing not to do something you’ve never done is one thing.
> Choosing not to do something you’ve done is experience.
A more persuasive sales pitch for me to consider Apple products would be if the company had judgement not to ship such a hot mess of a sloppy product in the first place...
happytoexplain 2 hours ago | parent
MS would include superfluous icons because they observe it in other software and can't think for themselves, or they would omit superfluous icons because it never occurred to them in the first place.
Everything Apple does is carefully considered, good and bad.
I take the latter every time, because I understand how bad things are in software. I know it's unrealistic to be as choosy as I want to be.
readthenotes1 2 hours ago | parent
It would have been a very easy thing to test the people outside there bubble.
GMoromisato 1 hour ago | parent
Wowfunhappy 1 hour ago | parent
Couldn't Apple have just, like, talked to the people who originally wrote the guidelines? Why do they need to re-invent the wheel? Will Apple forget again in another 15 years and need to re-run the experiment, taking us all along as test subjects?
OnlineTux 17 minutes ago | parent
Decisions should be revisited when it makes sense to do so.
sssilver 1 hour ago | parent
When I read a sentence like this, I have to remind myself that this is Apple products we're talking about.
What other company do you feel surpasses Apple in terms of "judgement not to ship such a hot mess of a sloppy product in the first place"?
Is there any consumer electronics company today that ships products that are in any way less of a slop than Apple?
ludwigschubert 56 minutes ago | parent
Alan Dye really did a number on that company and set back UI design by one or two decades, favoring graphic design over human interface design.
quibono 2 hours ago | parent
2. Click on the hamburger menu in the top right
3. ???
tkdb 2 hours ago | parent
Those, those are ~thoughtful~ icons and not at all default.
doginasuit 27 minutes ago | parent
Icons can genuinely help convey meaning/understanding. They can also be clutter. It comes down to how you use them.
OnlineTux 11 minutes ago | parent
Granted, I had done this rather than the vendor deciding what icon fit - so I guess my brain had created neural pathways linking the image and the word.
Personally I think there's probably enough screen real estate to have both an icon and text in a menu entry, but menu search is generally more useful for anything not already an icon on the application's toolbar.
Kuraj 2 hours ago | parent
cosmic_cheese 1 hour ago | parent
I think mid-00s commercial OSes are a good target in this regard. OS X 10.2-10.9 and Windows XP-7 had a pretty good level of density while also feeling relatively clean and would be good to take some cues from.
freecodeio 1 hour ago | parent
Kuraj 1 hour ago | parent
This goes against the original argument which is that icons should only be used for universal idioms that can be recognized by the icon _only_. Otherwise it's just noise
devilsdata 43 minutes ago | parent
I've been hoping Cosmic DE improves enough to be usable.
cromka 10 minutes ago | parent
I was skeptical, too, but it allows for some serious visual tweaking beyond what KDE allows without rewriting code.
paxy 2 hours ago | parent
Looking at all their design missteps and corrections in recent releases my only takeaway is that they are making it up as they go along just like the rest of us.
happytoexplain 2 hours ago | parent
If somebody always gets everything right in your opinion, you should be suspicious of your own values, not of the people who don't achieve constant perfection.
bitpush 1 hour ago | parent
Large phones were a bad idea because you cant use it with one finger, until iPhone Pro Maxes came out.
Installing apps from the internet is scary because viruses, yet Macs let you do that no questions asked.
Ads are bad and dangerous, until it shows up on Apple Maps.
Apple is just a simple company, existing to make as much money as possible. They make beautiful devices though - but no reason to put them on a pedestal.
bunderbunder 1 hour ago | parent
The individual at Apple who decided to try and keep phones small, for example is probably not the person who decided to make them big. I feel confident saying this because the person who was supposedly the driving force behind keeping them small died in 2011, and they didn't start releasing phones that are too large for comfortable one-handed use until 2014.
OnlineTux 25 minutes ago | parent
Even before Gatekeeper, macOS/OSX File Quarantine prompted you when you went to open a .dmg or .zip you downloaded. These days anything not singed by an Apple Developer certificate refuses to open unless you remove the file attribute.
> Apple is just a simple company, existing to make as much money as possible. They make beautiful devices though - but no reason to put them on a pedestal.
Apple certainly exists to make money, but I don't think they exist solely to do that. They have long had a culture of enabling their users to do things that were previously the purview of big business or specialised fields. They don't sell you just hardware, they give you a whole office suite, audio production tools, development tools etc. all on top of high quality hardware.
With a MacBook and iPhone you can be a filmmaker, take and edit professional-quality photographs, record and produce your own music out of the box.
Maybe they used to be better at it than they are today, but Apple tends to spend more time putting their customers first than their competitors do.
glimshe 2 hours ago | parent
happytoexplain 1 hour ago | parent
colejohnson66 1 hour ago | parent
cwillu 1 hour ago | parent
angiolillo 29 minutes ago | parent
That doesn't match my experience. Personally I've found Apple fans (not just Gruber and Nielsen but regular Apple users) to be the most vocally critical of their design missteps.
bunderbunder 1 hour ago | parent
But that was in a different millennium.
efortis 1 hour ago | parent
WillAdams 33 minutes ago | parent
https://milos.fyi/blog/fitts-law-why-the-menu-bar-is-at-the-...
herpdyderp 1 hour ago | parent
kibwen 27 minutes ago | parent
LtWorf 18 minutes ago | parent
I remember wasting a couple of hours trying to find where a certain setting had gone.
Of course the setting in question was literally the most important one, and of course it was hidden at the bottom of the page, outside of my non-designer-too-small-screen, after things like picking which colour and which emoji you wanted to use.
youniverse 1 hour ago | parent
Easier said than done so it's not surprising they have atrophied in their former genius but im curious.
amelius 1 hour ago | parent
Best known from The Bible, Steve Jobs, Donald Trump and Adolf Hitler.
andai 1 hour ago | parent
"Everything around you that you call life was made up by people that are no smarter than you. And you can change it. And you can change it. You can influence it. You can build your own things that other people can use." —Steve Jobs
Full clip slightly longer, worth watching.
cromka 15 minutes ago | parent
It's not perfect here but having an ergonomic design and replacing it with a substantially worse one is rather unheard of in this world.
cosmic_cheese 1 hour ago | parent
The lack of transfer I don't think is out of unwillingness from the old guard, but rather due to the greenhorns throwing everything that came before their time out without questioning the reasoning behind any of it (Chesterton’s Fence) and assuming that whatever they came up with was superior and better fit for the modern era ("those old principles can't possibly hold, we have touch screens now!").
It's also been made worse by UI design roles having been taken by those with backgrounds in unrelated design disciplines, as well as sites like Dribbble which reward pretty mockups over working products. This leads to overemphasis on the visual aspect of the UI and not enough on its functional and usability aspects.
quacked 1 hour ago | parent
(1) Clickable elements no longer visually signifying that they're clickable. Words aren't underlined or written in a special font, sometimes the profile avatar is the clickable link to the profile but sometimes the name is, etc.
(2) No more clean, compact directory trees. We used to have high-contrast compact UI design to look through nested ontologies. Now it's rounded-edges card-based, often without trace lines, and barely ever compact. RIP
cosmic_cheese 1 hour ago | parent
Even plain old tables with sortable rearrangeable columns, a staple of all of the traditional desktop UI frameworks, are increasingly falling by the wayside in favor of mobile-style single-column lists with cells consisting of stacks of labels.
quacked 49 minutes ago | parent
crooked-v 1 hour ago | parent
quacked 51 minutes ago | parent
burningChrome 1 hour ago | parent
Accessibility has been left in the dustbin as well. You go to all these sites extolling these beautiful, innovative sites and they're completely useless with a keyboard or screen reader.
bunderbunder 1 hour ago | parent
Also, holy hell, this obsession with huge swathes of negative space is a disaster for anyone who needs to zoom the page for readability. I'm here to see content, not an homage to the backrooms.
bigbuppo 1 hour ago | parent
bunderbunder 1 hour ago | parent
The move toward fullstack developers, too. When everybody is a jack of all trades, nobody is a master of anything. Least of all UI design, which isn't worth thinking too much about because it's the least likely potential subject of pushback during code review.
mpyne 1 hour ago | parent
Windows 95 significantly overhauled the desktop GUI metaphor, in a way that is still the skeletal structure of desktops today.
Its U/I design since Windows 3.11 came about because of agile, not in spite of it. https://socket3.wordpress.com/2018/02/03/designing-windows-9...
> We recognized that we needed much more opportunity to create a design, try it out with users (perhaps comparing it to other designs), make changes, and gather more user feedback. Our desire to abandon the waterfall model and opt for iterative design fortunately followed similar efforts in other areas of the company, so we had concrete examples of its benefits and feasibility.
You're right that you can't go start to finish on a design in a single 2-week sprint. But that's why you have a repeating series of sprints, you're not supposed to go from start to finish in a single sprint.
The Windows 95 team always had a shippable OS to demo internally to devs, QA, beta testers and users invited by the UX designers for usability testing. Just because you demo something to the product owner does not require that you then release the result immediately to end users. Decouple development from deployment and from release and you'll find agile methods can work just fine.
bunderbunder 55 minutes ago | parent
AlexandrB 5 minutes ago | parent
gmueckl 1 hour ago | parent
cosmic_cheese 59 minutes ago | parent
This goes against the pattern that's most often observed in the past decade of every product hand-rolling its UI from scratch, though.
LtWorf 23 minutes ago | parent
ahartmetz 1 hour ago | parent
outofpaper 1 hour ago | parent
ahartmetz 1 hour ago | parent
gleenn 19 minutes ago | parent
hn_throwaway_99 34 minutes ago | parent
Not sure about that, given that John Gruber specifically lays the blame for a slew of recent shitty Apple design decisions on Alan Dye (cough liquid glass cough), and also the reversal of these shitty design decisions on changes made when Dye jumped ship for Meta. Gruber also says the Apple design team is much happier after Dye's departure.
Dye must be over 50, so I don't count him as a "younger replacement".
linguae 12 minutes ago | parent
It wouldn’t surprise me if Apple’s UI/UX teams are staffed with people who have never heard of Don Norman, Bruce Tognazzini, Bill Atkinson, Andy Hertzfeld, Susan Kare, Larry Tesler, and other pioneering figures who contributed to Apple’s legendary 1980s and 1990s software.
It’s a lack of onboarding and knowledge transfer, combined with an Eternal September of thousands new CS grads being constantly produced annually, who are sadly not being taught enough history of computing at their universities.
My dream as a CS professor is to help rectify this, at least amongst my students.
dchest 1 hour ago | parent
minimaxa 1 hour ago | parent
Art vs. minimalism in design
Icons are today's form of hieroglyphs for communication?
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ripharamberip 1 hour ago | parent
calvinmorrison 1 hour ago | parent
The what
Next to the floppy
The what
The hamburger!!
Are you high?
itishappy 23 minutes ago | parent
https://blog.jim-nielsen.com/2025/icons-in-menus/
A related post linked to by the previous post:
emadabdulrahim 1 hour ago | parent
vor_ 40 minutes ago | parent
kingforaday 29 minutes ago | parent
They needed to make room for Siri.
BurningFrog 24 minutes ago | parent
That was of course not at all what made the MacOS so usable. The real principles were explained in detail in Apples UI guidelines. But hardly anyone read those, so the icons have been with us for 30 years.
inventor7777 23 minutes ago | parent
But at the end of the day, it was like Liquid Glass itself - looks sick in presentations, but in real life, it looks pretty awful.
insin 20 minutes ago | parent
nercht12 14 minutes ago | parent