66 points evakhoury 1 day ago 23 comments
zatkin 1 hour ago | parent
giancarlostoro 1 hour ago | parent
pageandrew 1 hour ago | parent
I have the exact same story. Mopar, RuneServer, then SoulSplit (look at what the founder of SoulSplit is doing now...)
I wonder how many people have the same background?
byteknight 1 hour ago | parent
loufe 51 minutes ago | parent
radihuq 48 minutes ago | parent
Back in those days I didn’t know about VPSes so I’d host the private server on our family computer. Going to bed I’d keep the computer on and pray that the server stayed on for at least 3 hours before crashing. Worst feeling was waking up and checking the logs to see the server crashed 10 mins after you went to bed :’)
byteknight 1 hour ago | parent
Fergusonb 1 hour ago | parent
Jagex almost certainly knows of lost city, but it's not really comparable to OSRS these days. People are likely to play 2004scape and then move to the live version of the game once the nostalgia wears off.
Jagex's lawyers have been absolutely decimating botting communities in the last 6 months, if they wanted Lost City gone, it would be gone already.
I wouldn't surprised to see them reach out for the valuable data he's collecting on the SDK's main server.
tmpz22 1 hour ago | parent
As a product the inside scoop is that the recent success of the game is in large part due to the community itself. The community development of Runelite, the OSRS wiki, the 117 HD plugin, and YouTube personalities.
I don't have high hopes that the status quo between Private Equity and the community will sustain itself.
lanyard-textile 1 hour ago | parent
The relationship isn't perfect. But the fact that there's a relationship and a two way dialogue at all? Unheard of.
gbear605 1 hour ago | parent
pprotas 1 hour ago | parent
jparishy 1 hour ago | parent
One of my side projects is a game, and I've made it so agents can spawn off their own world shard to play in. There's a little Chrome-driven agent harness that can grab low res screenshots while it speaks directly to the game over the wire to control things.
I've had Luna play it and it can drive around (you play as a bike) but it did struggle to play one of the mini-games (Disc Golf). My idea was that model trainers could run it an RL loop using the harness to get feedback data and screenshots to use, then reset the game world as needed during the process.
A smart model capable of multi-modal inference on screenshots/game context at 30-60fps could be pretty interesting, and I'm sure it's coming. No idea how much it would generalize but would be fun to see done.
FireCrack 1 hour ago | parent
It's very neat though.
Edit: I really should watch the video before commenting. Looks like it goes into lots of these problems itself, and they got much further than me.
akersten 1 hour ago | parent
This formative moment could never happen today, because the wilderness is behind 3 confirmation screens instead of just being something you get to discover in the game:
> You have to know that [items] are worth something in order to not get taken advantage of. And it goes to kind of extreme levels too because not only will people, try to give you a bad price, but the game is just really well known for the scamming and the lying and stealing your password. And it's really the wild west out there.
> And so, and really this is true. My very first memory of the very first time that I entered the world of RuneScape, I was asking somebody for help. I said like I was trying to make bread and I was like, "Where can I find a mill so I can make some bread?" And a guy was like, "Follow me. I'm going to show you." And I followed him like into these woods. And you know, you can imagine he turned around. He started to attack me. And I realized what was happening. I was probably 11 years old. I realized what was happening. And I made a break for it. I ran back south for cover and I got away. I didn't die. And I remember like, you know, closing the game.
> I think that my parents hadn't been home, so I had time to think about this. And I was like, that was the coolest thing that's ever happened to me. And I think that this is kind of the beauty and the magic of this game is that it's a little bit of like a rough and tumble world where you have to look out for yourself. And as a kid, it's like that's actually really great practice to be out in the world with real people and have to understand what's going on and learn things like, oh yeah, if somebody offers you a really great deal, maybe be careful.
Cheers to this kind of game design. Wish we'd see it again some day.
Fellshard 34 minutes ago | parent
mitxela 28 minutes ago | parent
The modern game - either one - has more safeguards to make sure you don't enter a dangerous area by mistake. There isn't "three confirmation screens" but there is a ditch you have to click to jump over, and when you do you get the one screen that basically says "hey you know players can attack you past this ditch right? [Acknowledge] [Cancel] [Acknowledge and don't ask again]"
(Technically it's not even correct because the first few tiles past the ditch are also still in the safe zone)
There's plenty of enticing stuff in the Wilderness to make you want to go there and accept the danger, you don't really need to be tricking 11 year olds to have them face danger. Though I suppose you're arguing it's better to teach the 11yo that they can be tricked like this, in a video game instead of real life. I agree with that. At the same time it's a pretty unfair game if it has no indication you're walking into a PVP area other than scenery objects nobody pays attention to, and I think they current system is adequate.
akersten 13 minutes ago | parent
Yeah, that's the argument. I'm kind of getting at something deeper though, like when you say this:
> At the same time it's a pretty unfair game if it has no indication you're walking into a PVP area other than scenery objects nobody pays attention to
Unfair by a comparison to contemporary game design practices maybe, but my point is that it was more fun before (and paying attention to scenery is a valuable lesson to learn as well).
Anyway the point isn't that I think Scamming is Good, Actually. The point is that Modern Game Design is Boring, and bringing back some of the discovered elements of gameplay rather than having everything explained in a dialog box or bright yellow safety paint would serve the industry well.
mitxela 7 minutes ago | parent
Ah, yes. The "Pac-Man reimagined as a modern AAA game" problem: https://youtu.be/tVY_oJlv_Eo
I don't think Runescape goes overboard with warnings. A lot of places have a "hey this place is dangerous, are you sure you want to go in?" dialog but they usually don't even explain exactly what the danger is, they don't stop you from going in unprepared if you click yes, and there were some changes to reduce how much stuff you lose if you die but dying in the game is still overall a huge PITA, especially in PVP where your killer gets to keep most of your stuff. The most impactful softening I can think of is that you can pay a large fine to the Grim Reaper to get your stuff back if you die to monsters and don't get back to claim your gravestone in time.
Aeroi 35 minutes ago | parent
mitxela 14 minutes ago | parent
Maybe RS's origins from the text MUD era are relevant. The other day I watched a whole video essay about how weird it is that everything has an "examine" option.
reactordev 4 minutes ago | parent