70 points kelseyfrog 1 hour ago 10 comments
vbernat 46 minutes ago | parent
fredrikholm 44 minutes ago | parent
Even though I didn't understand most references and sarcasm, few games have grabbed my attention as Grim Fandango did. The art work, the music, the writing. The whole game oozes of style that I've never seen replicated.
Even some 20+ years later I can almost recite most of Act I from heart. If you haven't played this game and like adventure games, this is one of the best.
Thank you for linking OP, this made my morning.
Gareth321 11 minutes ago | parent
tialaramex 8 minutes ago | parent
snickerer 24 minutes ago | parent
As a walkthrough, it is nice. But as the foundation for the game designers, it would be a fun because it is so lighthearted.
PetitPrince 15 minutes ago | parent
cyxxon 9 minutes ago | parent
"Tim Schafer at Double Fine has posted the puzzle design spec for his classic adventure game, Grim Fandango. It is that game's tenth anniversary; it was released on the Day of the Dead, 1998."
wodenokoto 7 minutes ago | parent
My guess is it is kinda like a first draft that some higher ups approve and budgets and then dialogue and game development and puzzle testing can begin.