30 points tobr 1 day ago 9 comments

TulliusCicero 1 hour ago | parent

Related, I usually hate CRT filters in game, the scan lines usually look too strong (and often the image is darkened inappropriately), but I really liked the one in Cyber Shadow. It just felt right.

WCSTombs 38 minutes ago | parent

It's very hit or miss. Abylight Studios (Super Hydorah, Cursed Castilla) seems to do them pretty well, but then I've seen some that left me wondering how they ever made it past QC. (I won't name them because it's been a while and I don't want to name the wrong game.)

I want to point out though that it's impossible for any CRT filter to have a peak brightness that's not significantly lower than without the filter, since it can darken pixels but not brighten them past what the maximum already is.

swozey 34 minutes ago | parent

I know someone who uses a CRT filter for vscode... I thought that was just a meme theme we all downloaded and clicked once to check it out then turned it off but he likes it along with his exploding text characters, forgot the name of that, powerblock or whatever. His vscode triggers my ADHD like trying to read a too busy restaurant menu, literally can't absorb anything.

ehe78qhe 11 minutes ago | parent

I use it in Windows Terminal when in a cmd.exe shell (as opposed to a PowerShell or Git Bash shell)

fasterik 40 minutes ago | parent

I like to think of modern pixel art as its own aesthetic and art form. It's designed to be viewed on high DPI LED screens, and that's fine. I don't think it should be judged by how it looks on a CRT.

There's an undeniable charm to the older era of pixel art, and surely part of that is nostalgia, but I also think a lot of it comes from the fact that the economics and the hardware were a lot different. Up until the mid 1990s, the highest paid artists in the industry were working on pixel art games. The hardware was slow enough that there were real creative constraints, and we know that constraints often drive creativity.

layer8 36 minutes ago | parent

Follow-up article: https://datagubbe.se/crt2/

AdeptusAquinas 18 minutes ago | parent

This seems a bit focused on a specific era of pixel art games AND CRTs. For me, nostalgia was things like Master of Magic or Civilization 1/2, and I played those on CRTs attached to PCs, not in an arcade - the pixels absolutely did not blend together into rounded shapes due to fuzzy scan lines.

cubefox 16 minutes ago | parent

The article contradicts itself for some reason. First it repeats the popular myth that CRTs made the image fuzzy, then it clarifies that this was mostly caused by RF or composite connectors. Which would produce similarly fuzzy results on LCDs or OLED screens.