57 points benswerd 6 hours ago 33 comments
bee_rider 1 hour ago | parent
stackghost 58 minutes ago | parent
malfist 1 hour ago | parent
shard972 47 minutes ago | parent
Game_Ender 46 minutes ago | parent
benswerd 42 minutes ago | parent
For agent harness I did Claude Code, Codex, Grok Build. This was primarily a cost driven decision — I have a lot of free tokens and I didn't want to pay API prices for this.
For game harness I used minimal BW-API issue command and get observation apis as tools. I felt this was the most fair way to do it on my small scale.
In the future I would like to integrate code mode and multiple games/I think if it was a best of 5 where each agent could learn from its past games and build its own automations over time that would be much more interesting.
pelagicAustral 46 minutes ago | parent
I love StarCraft. I started playing it right from the beginning, most of my friends right now are from that era. I literally met people that have spread to almost every continent when I was in my early teens. We played at internet cafes and did not have access to the internet, that was priced differently...
I miss those days so much.
Everybody was from a different background back then, and nobody was anything other than a guy that plays StaCraft at the cybercafe... And now, we are in our 40's and I know Math teachers, history teachers, oil rig operators, software programmers, professional gamers, lawyers and more... hahah So crazy to think about it... and I know them, we talk, what a world.
sidewndr46 40 minutes ago | parent
benswerd 30 minutes ago | parent
My first time playing StarCraft was at summer camp around a decade after it came out.
All the smartest people played it so I wanted to too. Great decision, I have been continually impressed with the people who StarCraft introduced me to.
gary17the 18 minutes ago | parent
snicky 3 minutes ago | parent
GodelNumbering 40 minutes ago | parent
dschuessler 39 minutes ago | parent
benswerd 34 minutes ago | parent
orbital-decay 12 minutes ago | parent
benswerd 11 minutes ago | parent
gadtfly 38 minutes ago | parent
It sounds like it might have been actually played in real time, which would be very important to distinguish.
I have recently seen other harnesses letting agents play real-time games in what seems like discrete time slices, turning eg Portal into something turn-based https://www.youtube.com/watch?v=ruuGXFAmiOE
loeg 11 minutes ago | parent
faeyanpiraat 35 minutes ago | parent
tweakimp 14 minutes ago | parent
minimal_action 5 minutes ago | parent
AntiRush 4 minutes ago | parent
https://web.archive.org/web/20091124210529/http://eis.ucsc.e...
There's a great contemporary Ars Technica piece by a competitor:
https://arstechnica.com/gaming/2011/01/skynet-meets-the-swar...
As an undergrad I did a project using genetic programming. It was not very successful, but it was a lot of fun.
https://tomisin.space/archive/starcraft-genetic-programming/