47 points dr_kiszonka 1 hour ago 18 comments
stymaar 1 hour ago | parent
> About Snap!
> Snap! (formerly BYOB) is a visual, drag-and-drop programming language. It is an extended reimplementation of Scratch (a project of the Lifelong Kindergarten Group at the MIT Media Lab) that allows you to Build Your Own Blocks. It also features first class[1] lists, first class procedures, and first class continuations[2]. These added capabilities make it suitable for a serious introduction to computer science for high school or college students.
biofox 1 hour ago | parent
striking 1 hour ago | parent
DonHopkins 54 minutes ago | parent
Jens Mönig was on the Scratch Team (invited by Mitch Resnick). BYOB was presented at Scratch@MIT 2010 explicitly to merge ideas back into Scratch, not to fork the community:
https://scratched.gse.harvard.edu/resources/announcing-byob2...
Berkeley has kept showing up at Scratch conferences (Amsterdam 2015, Bordeaux 2017), and the Scratch forums hosted BYOB/Snap! discussion for years:
https://scratch.mit.edu/discuss/topic/4455/
So "NIH syndrome," "reinventing the wheel," and "fragmenting the community" is pretty much the opposite of how these two actually interact.
Documented cross-pollination:
BYOB => Scratch: custom blocks (Scratch 2.0 took command blocks only, not reporters/lambda). That was an explicit goal:
https://en.scratch-wiki.info/wiki/Snap!
Scratch => Snap!: browser rewrite timing influenced by Scratch 2.0 plans; Morphic via John Maloney; CC-licensed costumes/sounds used under license.
Shared people: Jens (Scratch Team => Snap! lead), John Maloney (Scratch/Morphic; GP session with Jens at Scratch2015AMS), Bernat Romagosa (Snap!, MicroBlocks, Snap4Arduino -- Bordeaux, Snap!Cons).
sinuhe69 1 hour ago | parent
anguishe 1 hour ago | parent
I'll have to add it to my list to go and check out any new updates/features they have.
I can NOT wait to get my little one into something like this!
jc4p 1 hour ago | parent
They also attend local classes and their teachers switched from Snap to this which is way simpler and stickier with my nephews: https://www.microsoft.com/en-us/makecode
crushinator 19 minutes ago | parent
A couple years ago I went through Flexbox Froggy with him out of curiosity, and the really interesting thing was that he was able to complete all the levels but only by dictating to me what to write, because his eye hand coordination wasn't yet up to the task of typing. He has a laptop now and he's getting better but his fingers just don't work very quickly and accurately yet. It's such an interesting thing developmentally that the visual coding approach is helpful for.
dr_kiszonka 4 minutes ago | parent
smlacy 1 hour ago | parent
andrewla 1 hour ago | parent
A big part of it is that you can, to some degree, learn programming from this. But you absolutely cannot learn software engineering from this.
r_lee 55 minutes ago | parent
it's because this is BS and just a toy, it's got no connection to the real world.
from the angle of someone trying to make some toy to teach programming, maybe in their head it's like: oh this is so simple and easy it should work perfectly for teaching
but from my experience, most of my learning came from "whats this?" "how do i make a thing like this?"
this doesn't provide a way to accomplish that or to promote curiosity
I think same applies to basic CS courses teaching bits and bytes, it's not really useful to know what bits and bytes are if you don't understand what they're even used for or why you should know what they are
however, this is just my subjective point of view, maybe it differs for others.
DonHopkins 8 minutes ago | parent
Arduino / micro:bit / boards (Snap4Arduino, MicroBlocks, many hardware libraries).
Robots (Finch, Hummingbird, Lego NXT, drones).
Sewing Machines (TurtleStitch -- driving embroidery from blocks).
Cameras, microphones, audio, pen plotters, 3D (BeetleBlocks).
Web APIs and IoT (conference workshops on "program the internet" with Snap!).
ML/AI extensions and digital fabrication, like Ken Kahn's eCraft2Learn project.
https://project.ecraft2learn.eu/
>Digital Fabrication and Maker Movement in Education
>The eCraft2Learn project has researched, designed, piloted and validated an ecosystem based on digital fabrication and making technologies for creating computer-supported artefacts. The project aimed at reinforcing personalised learning and teaching in science, technology, engineering, arts and math (STEAM) education and to assist the development of 21st century skills that promote inclusion and employability for youth in the EU. The eCraft2Learn ecosystem supports both formal and informal learning by providing the appropriate digital fabrication.
The "what's this? how do I make a thing like this?" curiosity is exactly how many people get pulled in -- instead of learning abstract syntax first, they're immediately making something move, blink, sing, or stitch on machines they can see. Blocks are the on-ramp, but the project is the motivation.
Different audience than yours, maybe. But "just a toy walled off from reality" undersells what the community has been doing for decades.
It also teaches real world computer science at a college level yet still accessible to kids, not just a stripped down simplified language for younger kids.
"Snap! is Scheme disguised as Scratch" -Brian Harvey
https://forum.snap.berkeley.edu/t/hygienic-macros/3258/6
>I admit that my slogan "Snap! is Scheme disguised as Scratch" would sort of push in the direction of hygienic macros. But historically we built Snap! more with the idea of Logo disguised as Scratch. It was just when we added lambda that we started thinking more in Scheme terms.
crushinator 44 minutes ago | parent
jonplackett 43 minutes ago | parent
Visual coding is a pain to change and move around quickly. It’s just clutter ultimately - if you know how to actually code.
lern_too_spel 30 minutes ago | parent
alanbernstein 23 minutes ago | parent
DonHopkins 19 minutes ago | parent
[...] I'm also a huge fan of Snap!, which has all the advantages of Logo (Lisp without parenthesis) and Scratch / eToys / Squeak / App Inventor family of block based visual programming languages, but all the power of Scheme.
If you know Scheme, then it's easy to think about Snap!: it's just Scheme with a visual block syntax, but with some functions renamed to make them easier to learn, plus all the stage and turtle graphics stuff from Scratch, running in a web browser!
I didn't realize until watching in amazement as Jens Mönig used his own creation, that it also has full keyboard support, so you can create and edit programs without using the mouse!
It's much easier to teach Scheme to kids by teaching them Snap!, because the user interface is so much better than a text editor.
I attended Snap!Con2023 in Barcelona recently, and we discussed some interesting possible extensions to Snap:
Grammar defining blocks. Right now you can create your own custom vocabularies of blocks that fit together in particular constrained ways, by writing JavaScript Snap! extensions. Develop a set of blocks for visually defining new grammars and vocabularies of custom parameterizable blocks.
For example, a grammar for representing plants with seeds, roots, stems, leaves, flowers, petals, etc. You can assemble and edit them manually by dragging and dropping from a palette, or write programs that generated and interpret and transform them, and pass them around as data, for example as instructions to the embroidery machine to sew, or logo turtle to draw.
Turtlestitch - Coded Embroidery:
https://www.turtlestitch.org/page/about
Ken Kahn led a discussion about integrating LLMs like ChatGPT with Snap!. He's the developer of eCraft2Learn for teaching kids AI programming. Ken recently made some cool Snap! extensions for integrating LLMs with the speech synthesis and recognition system, and orchestrating conversations between different characters.
Snap!Con2023: Creative uses of Snap! blocks using large language models like GPT:
https://www.youtube.com/watch?v=d2rNGsbzkXI
Enabling children and beginning programmers to build AI programs:
https://ecraft2learn.github.io/ai/
But when it comes to LLMs, code generation, and code understanding, JavaScript has two huge insurmountable advantages over Snap! or any other block based visual programming languages:
1) First of all it's extremely well known, by both humans and LLMs.
2) And second of all, there's typically no efficient and faithful way to textually represent block based programs in a way that ChatGPT (or humans) can easily understand and generate.
Of course you could just dump out the XML or JSON save file, but that wastes your token budget, and doesn't work well, because the LLM doesn't inherently understand the syntax and semantics of save files the way it deeply groks JavaScript.
You need to define some equivalent text based language to serialize and deserialize your visual programs, or define some equivalency to an existing language, so you can translate back and forth without loss.
Like Relax/NG has an XML syntax and also a simple concise human readable syntax, both which can express the same things.
But no matter what equivalent language you come up with to serialize your block programs into, it'll never be as well known as JavaScript (unless it IS JavaScript).
I think Snap! could take advantage of its equivalency with Scheme, and you could just parse Scheme into Snap! blocks, and the other way around. And ChatGPT knows scheme pretty well, though it's not as ubiquitous and standard as JavaScript.
Logo would not be as good as Scheme, since it has ambiguities, because you need to know the number of parameters a function uses in order to parse it, since it's essentially Lisp without parens. [...]